Power Simulator Training Areas Guide

Power Simulator Training Areas Guide


Power Simulator Training Areas

Welcome to the Electric power Simulator Teaching Parts Tutorial, we display you what you will need and also what you get when you practice in every accessible zone

Far more Electricity Simulator Guides:

Energy Simulator Coaching Regions – Agility

Agility: decides the player’s jump height.

  • Trampoline: involves 100 (stat), but the multiplier is x10

Electric power Simulator Instruction Areas – Stamina

Stamina: shields the participant from destruction

  • Ice Manufacturing facility: involves 100 (stat), but the multiplier is x5
  • Dance Club: calls for 10k (stat), but the multiplier is x10
  • Sewer: involves 100k (stat), but the multiplier is x50
  • Fireplace House: needs 1M (stat), but the multiplier is x100
  • Forge / Foundry: needs 10M (stat), but the multiplier is x500

Finest Stamina Training Spots

  • Volcano: needs 1B (stat), but the multiplier is x5k
  • Nuclear Plant: calls for 100B (stat), but the multiplier is x30k
  • Oil Rig: involves 1T (stat), but the multiplier is x45k
  • Blue Meteor: requires 4T (stat), but the multiplier is x100k
  • Thermal Vents: involves 10T (stat), but the multiplier is x170k

Energy Simulator Coaching Areas – Psychic Drive

Psychic Force: establishes how substantially problems their psychic assaults offer with enemy players this sort of as Strength Sphere, Energy Beam, Killing Intent, Meteor Barrage, and Vortex

  • Underwater Shipwreck: calls for 100 (stat), but the multiplier is x5
  • Major Temple: necessitates 10k (stat), but the multiplier is x10
  • Destroyed Lighthouse: needs 100k (stat), but the multiplier is x50
  • Pyramid: involves 1M (stat), but the multiplier is x350
  • Library: calls for 10M (stat), but the multiplier is x2k

Best Psychic Force Schooling Regions

  • Base Temple: needs 1B (stat), but the multiplier is x12k
  • Small Island: demands 100B (stat), but the multiplier is x25k
  • Crimson Meteor: demands 1T (stat), but the multiplier is x45k
  • Huge Island: demands 4T (stat), but the multiplier is x75k
  • Kelp Forest: necessitates 10T (stat), but the multiplier is x170k

Ability Simulator Teaching Locations – Punch Electricity

Punch Power: establishes how considerably harm the abilities Punch, Bullet Punch, Repulse, Power Strike, Seeker, and also Trident does

  • Rock: demands (stat), but the multiplier is x10
  • Essential Gymnasium: requires 10k (stat), but the multiplier is x100
  • Gold Gym: demands 1M (stat), but the multiplier is x2k
  • Heads: calls for 100M (stat), but the multiplier is x5k

Ideal Punch Electrical power Instruction Parts

  • Stonehenge: necessitates 10B (stat), but the multiplier is x10k
  • Inexperienced Meteor: necessitates 300B (stat), but the multiplier is x30k
  • Ruined Castle: involves 2T (stat), but the multiplier is x50k
  • Sea Mines: involves 5T (stat), but the multiplier is x75k

Energy Simulator Training Spots – Swiftness

Swiftness: how speedy the player moves on the floor or swims

  • Treadmills: involves 20 (stat), but the multiplier is x5

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